welcome to my blog for my animation module on computer games modelling and animation.
here I will be updating on a weekly basis what my lectures consist of and some of my practical things like my own animation along with some possible extra curricular work
week 1
Our first week was a simple introduction to the module and what we would be covering which were the basic principals of animation such as squash and stretch and how to include the sense of gravity on an object which was then applied to our first task which was to make a simple animation of a bouncing ball using a combination of the timeline and the graph editor in maya 2012.
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